![]() ![]() The ability to continue the level after getting a star ![]() These features include (but not limited to): Given I'm running a 3900X and a 2080 at 1440p, 144hz I don't think this is a hardware problem.Super Mario 64 Plus is a fork of the Super Mario 64 PC Port that focuses on customizability and aims to add features that not only fix some of the issues found in the base game but also enhance the gameplay overall with extra options. ![]() I seem to be getting very small lag spikes, I'm not sure if they're just audio or gameplay but they'll occur every now and then when something custom such as the notification of which star you've picked up is displayed. Would adding something similar here be possible? SM64ex's Mario Odyssey Conversion mod has a feature where if you collect say the star from Whomp in Whomp's Fortress, the level transitions to the next act so rather than leaving and entering, one could just go up to the top again and grab the next star. Would it be possible to add an Exit Level option? I quite enjoy the Odyssey style staying inside worlds while you grab stars but once you leave the first floor it's very much a hassle going up/down a level to return to those levels possible I suppose? It's possible for most video games out there on a technical level, it's just that it's an insane amount of work decompiling an entire game, and that amount of work increases as the game gets more complex.īlast Away the Wall in Whomp's Fortress seems impossible in Daredevil Mode without glitches due to the forced damage. In any case, it's not something I'm interested in personally, and whether if it would be worth it or not depends on the person.Īs for PC ports of other N64 games, it's. I know that there's a project trying to port Star Road to PC, but it's technically not a port of that mod but rather a recreation of it inside one of the forks of the PC port. It's not really possible to do this with ROM Hacks, or at least older ones that weren't made with the decomp. Thanks for everything, I appreciate your time and efforts on this game! Is it possible at all? Is it just grueling and not really worth it? Is there a possibility of these kinds of ports becoming easier to create going forward?Īgain, sorry if this is alot, i kinda stumbled on this port last night and im absolutely floored at how perfect it's running, it's just opened the floodgates in my head for the future of n64 game development now, let alone emulation. Sorry if this is vague as all hell, but i wanted to pick your brain, especially as someone who added stuff within the pc port itself, on the potential of that type of stuff with this pc port. Hey Mors, I was super curious after playing this game for a couple hours about its potential going forward in like, the SM64 modding scene? I'm definitely a super amateur when it comes to modding, but just seeing how fluid everything is here, I cant help but to think to myself, "what if romhacks like Star Road or Last Impact were implemented into this new game? HOW would they even be implemented? Could a PC port of other n64 games be a real potential now?" You may also want to check the GitHub repository for more information:Īnd lastly, here's a quick tip for you, you can hold the backspace key or the select button on your controller right after opening the launcher to enable the hidden settings. If you need further support, you can also join the game's official Discord server: To download the launcher for Linux, head here: Other necessary files will be downloaded by the launcher during this process, so an internet connection is required.īefore asking a question, please read the FAQ first: You will need to follow the steps given to you by the launcher and provide your own ROM file to build the game. Please note that MFGG only hosts the launcher/builder for the game, and NOT the game itself. Super Mario 64 Plus is a fork of the Super Mario 64 PC Port that focuses on customizability and aims to add features that not only fix some of the issues found in the base game but also enhance the gameplay overall with extra options. ![]()
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